3 HOW TO SOLVE ULTIMA ][: ----------------------- WRITTEN BY: ----------- COPY **/=================/ / OF */HI-RES<>HIJACKERS/* CAT /=================/** %> Distributed by Pirate Island <% %> 612/825-5852 <% ABOUT YOUR CHARACTER: --------------------- MAKE SURE YOUR CHARACTER HAS A STRENGTH OF 30 OR MORE. THIS IS A BUG IN THE PROGRAM THAT WON'T ALLOW YOU TO SOLVE THE ADVENTURE W/O THAT STRENGTH. STEP-BY-STEP: ------------- 1] BUILD UP YOUR CHARACTER BY HANGING AROUND A TOWN OR CASTLE OR BOTH AND KILLING MONSTERS. ONCE IN A WHILE SEE IF YOU HAVE OBTAINED A BLUE TASSLE. IF YOU HAVE ONE THEN THE NEXT FRIGATE YOU SEE GO ON TOP OF IT AND USE IT. CLONE IT BY MOVING AROUND UNTIL ANOTHER SHIP APPEARS BEHIND YOURS. GO ON THAT ONE AND DO IT AGAIN UNTIL YOU HAVE A FEW. WITH A FRIGATE FLEET YOU CAN EASILY BUILD UP YOUR CHARACTER UNTIL HE/SHE HAS ENOUGH GOLD TO BUY A TON OF HIT POINTS AND EQUIPMENT. WHEN YOU HAVE QUITE A BIT OF HIT POINTS AND AT LEAST 500 GOLD GO OVER TO NEW SAN ANTONIO. WASTE SOME GUARDS AND GO OVER TO THE JAIL, OPEN IT UP, AND OPEN THE MIDDLE ONE IN THE LEFT ROW. GIVE HIM ABOUT 5OO GOLD AND HE'LL GIVE YOU THE BEST WEAPON POSSIBLE, A QUICKSWORD. YOU HAVE TO HAVE A LOT OF AGILITY TO USE IT THOUGH. TO BOOST ABILITY SCORES, GET MORE GOLD AND GO BACK TO NEW SAN ANTONIO TO THE HOTEL AND FIND THE CLERK IN THE CORNER. START THROWING HIM ONE OR TWO HUNDRED GOLD AT A TIME AND HE'LL BOOST YOUR SCORES SORT OF RANDOMLY. THEN HIT "V" FOR VIEW AND FIND THE AREA UP TOP WHERE THE PLANE AND THE OLD MAN IS. GO UP TO THE OLD MAN AND TRANSACT WITH HIM. LEAVE HIM AND GO TO THE PLANE AND HIJACK (HAH) IT. FLY OUT OF THE CITY. GO INTO TIME DOORS UNTIL YOU GET TO THE 21ST CENTURY ERA (IN THE PLANE OF COURSE). FLY OVER TO PIRATE'S HARBOR (NOT TROVE) AND GRAB A ROCKET. BLAST OFF AND LAND (YOU BETTER HAVE AT LEAST REFLECT ARMOR). NOW GET READY TO GO TO PLANET X BY FIGHTING ENOUGH MONSTERS SO YOU HAVE AT LEAST 3 TRI- LITHIUM CRYSTALS. BLAST OFF AND GO TO PLANET X BY HYPERSPACING TO 9-9-9 (THE COORDINATES WERE FOUND IN BARADIN'S TOWN WAY BACK IN THE OLDEST ERA). LAND THERE AND FIND THE CASTLE (DON'T GO IN THE TOWN OR YOU'LL REGRET IT). EXPLORE THE AREA AND FIND FATHER ANTOS. THEN TRANSACT WITH HIM AND GO BACK TO EARTH. SCROUNGE UP 500 MORE GOLD AND GO TO NEW SAN ANTONIO AGAIN. GO TO THE OLD MAN AND GIVE HIM THE CASH. GET SOME MORE CASH AND BUY HIT POINTS UNTIL YOU HAVE AT LEAST 9000. GO OVER TO THE PLACE WITH ALL THE TIME DOORS AND FIGHT YOUR WAY OUT (OR FLY OVER THEM). GO TO THE MOATED CASTLE AND ENTER IT (WITH THE RING YOU HAVE IT MADE). IT'S BETTER TO GO IN THE SIDE DOOR. HIT V TO VIEW THE ENTIRE PLACE AND HEAD TO THE UPPER RIGHT. EITHER KILL THE BALRONS OR USE A COIN TO PARALYZE THEM. GO UP TO MINAX AND ATTACK HER UNTIL YOU HIT. HEAD DOWN TO THE LOWER LEFT ROOM AND HIT HER AGAIN, BLASTING OR PARALYZING ANY MONSTERS THAT GET IN YOUR WAY. GO BACK AND FORTH ABOUT 10 TIMES UNTIL MINAX IS DEAD. -------------------------------------- TUTORIALS AND WALK THRUS [1]: ULTIMA /// TUTORIAL [2]: ULTIMA /// WALK THRU [3]: ULTIMA II WALK THRU [4]: MASQUERADE WALK THRU [5]: COVETED MIRROR WALK THRU (1-5, Q=Quit) Article #Q <> The Pier Active Command: A Articles of Interest: ARTICLES MENU [1]: CRACKING CORNER [2]: TUTORIALS AND WALK THRUS [3]: GAME CHEATS [4]: SYSOP'S COLUMN [5]: ** FREE SPACE ** [6]: ** FREE SPACE ** (1-6, Q=Quit) Article # 1 CRACKING CORNER [1]: BASICS OF BASIC CRACKING 1 [2]: BASICS OF BASIC CRACKING 2 [3]: APPLE //E CRACKING (1-3, Q=Quit) Article #2 %> Distributed by Pirate Island <% %> 612/825-5852 <% PART IV - ONE LOAD CRACKS NOW WE ARE READY TO MOVE ON TO ONE LOAD CRACKING. A ONE LOAD PROGRAM IS ONE THAT COMPLETELY LOADS ITSELF INTO MEMORY AND NEVER ACCESSES THE DISK AGAIN FOR MORE INFORMATION. SOME PROTECTIONS LOAD THE ENTIRE PROGRAM INTO MEMORY, BUT NIBBLE COUNT OR RE-LOAD PARTS OF THE GAME TO MAKE THE PROTECTION HARDER. THIS TYPE OF PROTECTION IS THE KIND ON WHICH A CRACKING CARD WORKS WELL. BUT, NOT EVERYONE HAS A CRACKING CARD AND NOT ALL CRACKING CARDS WORK ON SINGLE LOAD PROTECTIONS. THAT IS WHY IT IS WISE TO LEARN HOW TO CRACK IT WITHOUT ADDITIONAL HARDWARE, EXCEPT A 16K RAMCARD WHICH MAY BE NECESSARY TO USE TO EXIT FROM MOST PROGRAMS. THERE ARE GENERALLY TWO WAYS TO CRACKING CORNER [1]: BASICS OF BASIC CRACKING 1 [2]: BASICS OF BASIC CRACKING 2 [3]: APPLE //E CRACKING (1-3, Q=Quit) Article #3 %> CRACKING ON THE //E <% %> Distributed by Pirate Island <% %> 612/825-5852 <% %> From the WAREHOUSE <% FINALLY - A NEW CRACKING TECHNIQUE! THIS ONE REQUIRES AN APPLE //E WITH THE EXTENDED 80 COLUMN CARD. IT SEEMS APPLE OVERLOOKED SOMETHING WHEN THEY DESIGNED THE EXTENDED MEMORY - ANYTHING LOADED INTO THE AUXILLARY RAM IS UNAFFECTED BY RESET (EVEN OPEN-APPLE RESET)! THE TRICK IS TO MAKE A PROGRAM BOOT INTO THAT RAM AND HERE'S HOW TO DO IT: FIRST, GET INTO THE MONITOR, TYPE THE FOLLOWING, AND INSERT YOUR PROTECTED DISK ]CALL -151 *0:8D 03 C0 8D 05 C0 4C 00 C6 (THIS SETS UP A ROUTINE TO ENABLE THE AUX RAM AND BOOT A DISK). *0G (THE DISK WILL BE LOADED INTO AUX RAM) ONE CATCH - WHEN THE AUX MEMORY IS ENABLED NONE OF THE NORMAL KEYBOARD AND SCREEN I/O WILL WORK AND THE APPLE WILL APPEAR DEAD. AS SOON AS THE DISK SHUTS OFF, THE PROGRAM WILL BE LOADED INTO THE AUX RAM. THE APPLE WILL BE DEAD, SO SIMPLY REBOOT WITH ANY NORMAL DOS. NOW, THE NEXT STEP IS TO RECOVER THE CONTENTS OF THE AUX RAM. THE 80 COLUMN FIRMWARE HAS A VERY HANDY ROUTINE TO DO THIS AND IT CAN BE ACCESSED EASILY FROM THE MONITOR AS FOLLOWS: ]CALL -151 *300:18 4C 11 C3 *3F8:4C 00 03 (THIS CAUSES THE ^Y COMMAND TO MOVE AUX MEMORY TO MAIN MEMORY). YOU CAN USE THE COMMAND AS FOLLOWS TO ACCESS ANY MEMORY RANGE: *800<200.7FF^Y (THIS MOVES THE LOW MEMORY RANGE TO MAIN MEMORY STARTING AT $800, WHICH CAN BE BSAVED UNDER DOS) *800<800.95FF^Y (NOW MOVE IN THE MIDDLE RANGE AND BSAVE IT AS ONE OR MORE DOS FILES STARTING AT A$800) *800<9600.BFFF^Y (MOVE THE DOS INCLUDING RWTS TO MAIN MEMORY STARTING AT $800) YOU CAN NOW SAVE THESE PIECES OF CODE AS DOS FILES AND HAVE FUN WITH THEM. CRACKING CORNER [1]: BASICS OF BASIC CRACKING 1 [2]: BASICS OF BASIC CRACKING 2 [3]: APPLE //E CRACKING (1-3, Q=Quit) Article #Q <> The Pier Active Command: