*** Mega Man X 2 FAQ v1.5 *** What's new: - A new way to get the heart in the Snail Stage - Revised Boss strategy - Another Full Power site listed. - SUPER POWER UP REVEALED!!! ***SHORYUKEN*** Dragon Punch!!! Techniques on beating the bosses; Number in ()s is the ease of beating the bosses with the X-Buster, 1 - easy ... 5 - hard Moth (1) - The Moth is fairly easy to beat. Just keep powering up and beat the little "Bug" by hitting it as many times as you can while avoiding the trash. When the real bug morphs into the Moth, Continue to power up, while you continually dash underneath it. This will cause the Moth to stop dropping "dust" on you, ans prepare to fire at you. Just get to the opposite side and fire a big blast at him. The Ostrich projectile also works well against the Moth, but the Moth is definatly a guy to start off with. Pede (3) - The Pede is difficult since he teleports to any one of four corners and to hit him with the Buster requires you predict where he will be. However, with the Silk Shot, the Pede is really easy, plus, one shot of the Silk SHot will completely destory the Pede's annoying tail. All you have to do with the Silk shot is stand in the very center. If he appears on the floor, just fire right at him. If he appears on the ceiling, fire in the opposite direction and let the projectiles from the silks shot break up and nail him. Snail (5) - This guy can be incredibly annoying without the Pede's Magnet Shot. The reason is, only the magnet shock will knock the Snail out of his shell, and only for a little bit, til he charges back into it. When you hit him with the magnet, prepare to jump over the Snail as he is knocked out and flies to the wall. Try to time your next shot so he can't get back in all the way and fly up. If he does fly up, %90 of the time, he will just slow down time and come down exposed. Keep hitting him and jumping to avoid him. Ostrich (2) - The only strategy for this guy, if you use the X-Buster is to jump over him, or let him jump over you if he's bouncing. He's hard to dodge and does a lot of damage. If you have the SNail crystal however, he's a breeze. The crystal will shock him and force him to jump and and let out the "raining" projectile shot. Just nail him when he lands back down. It takes 20 seconds like this. Gator (1) - Another easy target for the X-Buster. The wire Sponge will also work well on him, but you may want to start with the Gator. Jump to one wall, and climb all the way to the top and stay there. When you see a wheel coming at you, jump off and away from the wall as the wheel approaches. Get back on the wall quickly and stay high to avoid the Gator when he jumps out. Then jump off and get to the other side. FIre shots at him when he's not flashing, and avoid the wheels or the Gatro himself if he drills at you. Other than drilling, the Gator will not move from his spot until he goes back underwater. Crab (4) - The wheel will wear right through the Carbs though force sheild. Use the wheel on the Crab and go from one side to the other, avoiding the crab as best as possible. It doesn't always work (especially if the water level is high), but sometimes, you can just stay on the top of one wall and fire wheels down at the Crab and stay there. You can hit the Crab sometimes as many as three times with one wheel this way. Stag (2) - The Stag's predictable pattern makes him incredibly easy to beat, even with the X-Buster, but if you have the bubbles, you can knock him off in about 15 seconds. All you have to do is wait for him to land from jumping around, hit him with bubbles, then jump to avoid the fire he shoots at your feet, and hit him again on the way down. Every time you hit him, he will chuck fire at your feet, so follow the pattern for a sure fire win. Sponge (2) - The Sponge is another wild one. The idea is to take him out as quickly as possible and the best way to do that is with the flame shots. Avoid the wire, and kill the little plants when you have the time. Keep hitting him whenever you get shots in. When he "burns" up, he's getting ready to fire electricity. If he does this, het about four or five "blocks" away from him and you should be safe. Fire again when he's vulnerable. X-Hunter Strategies: Agile: Agile is eay to beat if you can get to the walls fast enough. When he is standing on one side, jump to the opposite wall and stay roughly mid-way up. This will force Agile to throw his sword beam at you high enough so that it will go over your head if you drop to the ground fast enough. Power up your shot and take him out when you land. If he charges at you, just get to the other side and repeat. Violen: Violen is really tough since, while his ball does follow a sort of pattern, it is difficult to predict. You could try to power up the Buster and hit him, but this is usually to slow considering the damag his ball can do to you. Violen does hate Bubbles though, so hit him with as many as you can. If you are out of Bubbles, you could also try the wheel, since Violen will stay stationary while the ball is swinging around. Serges: He doesn't play fair by riding a platform hovering in the air with a force sheild. It's hard to hit him while he standing on it, so wait til he pops up in the air to release shots. He is weak against Fire, and the Flame weapon seems to do a good job at penetrating his force sheild as well, if you fire high enough (i.e. the tip of his head). Not too difficult compared to the other two. Boss order: Sponge -> Gator -> Crab -> Stag -> Moth -> Pede -> Snail -> Ostrich Strategy: The above order gives you a good idea on who to take out when. HOWEVER... It is a VERY good idea to go straight to the Ostrich any time after you've beaten the Gator in order to the Air Dash, and to then return to the Gator stage to pick up the Dual Blaster. The best time to attempt this would be after you've beaten the Stag so that you can get the heart in the Gator stage as well as the Energy Tank and heart in the Crab stage. The Sponge is not particularly weak to the Ostrich Projectiles, but if you do beat him with it, you see him split in half at the torso, so that's kind of cool. Power-up Capsules: Moth -> Armor: Needed - WHEEL In order to get the armor, start the stage, and enter the building. Atfer the first vacuum type duct that sucks garbage from the floor to the ceiling, send a wheel out on the ground before you have to jump up to a higher ledge. The wheel will dig down to where the capsule is. Snail -> Radar Sight: Needed - nothing After the long verticle climb, you come to a gap. You can fall down this gap and enter into the left. This is the easiest Capsule to find. Ostrich -> Air Dash: Needed - WHEEL Towards the very end of the stage, after the cycle, and the two scorpion like robots that reside indoors, and just before the last verticle drop, you will come to a 2 by 4 set of blue blocks, which the wheel will cut through and lead you to the Capsule. Gator -> Dual Buster: Needed - AIR DASH Right after you enter the Dinosaur's body, and fall down for the first time, you need to jump onto the right wall and air dash to the left wall on the other side, and work your up to find this capsule. *** DRAGON PUNCH LISTED BELOW Energy Tanks: Crab: Needed - DUAL BUSTER and BUBBLES When you get to the long horizontal underwater stage, and you see a energy up capsule inside of the rock, power up your bubble shot so that you are surrounded by bubbles. In water, this means you can jump all the way to the surface. Mega Man is capable of jumping along the surface, so you when you jukmp up to the surface, be sure to jump again real quick to get out of the water. you fill find the E. Tank to your left. Stag: Needed - nothing When you see the big "Beetle" robot that tries to ram into you at the beginging, jump onto it's back and let it take you to the top. Jump onto the ledge that is above where you started and move left. Sponge: Needed - nothing When you come to the bars that move up and down, jump on top of the first one, and dash jump (not air dash) to the left to the right side of the wall. Work your way up, and take the uper platforms to the right. It's past the extra life you will see. Pede: Needed - nothing (but the Dual Buster and Flame really helps) When you get to the part where the blocks fall and arrange into barriers, get to the last one where they fall from the ceiling like this: left right right left left right. After the first right block falls, race through there before the third one squashes you and you will see one lone block on the ceiling. Jump onto and dash jump (or power up the Flame shot) and try your best to make it to the right wall that hangs down. Jump up that wall to find the tank. Hearts: Sponge: Needed - nothing This heart is the easiest to get. It's right above and to your left of where you start. It's hidden in the wall. Moth: Needed - CRYSTAL When you start, use the crystal on the first sheild throwing robot and use him as a launch point for the wall above and tow your right. Work your way up that wall. Stag: Needed - nothing (But Dual Buster and Air Dash help a lot) You can see this heart clearly as you are forced up the volcano. The trick to getting it is speed as a barrier robot blocks your path. The easiest possible way to get it is to power up your dual blaster (let the first shot go so you don't have to hold down another button), And work your way up the volcano using the air dash at timed points. Fire at the robot ASAP and grab the heart. Pede: Needed - DUAL BUSTER and FLAME At the beginning, you see the searchlight motion detectors. When you get through this part, make sure you have not destroyed the very last robot box that drops from the ceiling if the alarms go off. Power up the flame shot and aim for that box to start working your way up through the ceiling. Ostrich: Needed - Turbo Cycle When you reach the 2nd Turbo Cycle, be sure to knock down every wall, including the one atop the cliff after the big jump, then head back, hop on the cycle, hold down the A button for Turbo speed, and make your way into the building and onto the ledge with all the spikes. Try not to run into the spikes though (even if you do, you'll still get the heart however) Crab: Needed - DUAL BUSTER and FLAME After the fish comes out, work your way above where the fish crashes through the floor. Jump off the wall, after you've powered up the Flame shot, and grab the side of one of the bars moving up and down. Work your way up from there. Gator: Needed - DUAL BUSTER and FLAME You can see this heart after you are forced to dismount the Mobile SUit in order to climb up the ladder. You will have to power up the flame shot once again and jump from the ledge on the right to make the jump over to the heart and avoid the spikes. Snail: Needed - Chain Wire (Sponge) When you start the stage and slide down the incline and hop in the Mobile Suit, jump back to the left and fall into the gap in the incline and work your way to the left. From the ledge, Dash jump (and be sure to hold down jump so the robot will fly longer), but as soon as the robot stops flying, jump out of the robot. The ONLY way to grab the ledge is by timing the wire to grab the edge soon enough. The quickly make it to the top before you fall through the bottom of the screen. From: Michael J Evans There is another way to get this heart, without using the Strike Chain. Get in the Mobile Suit, and charge up the spiked arm attack. When you let go of it, the suit will go flying to the left, and if you jump out of the suit at the right time, you can make it to the ledge w/o the Strike Chain. Where to find the X-Hunters to win back Zero Sponge: When you get to the elevator, wait for it to pass overhead and jump into the shaft. You will see the path to the door on the right. Moth: In order to find the X-Hunter here, you need the Air Dash. When you begin your long descent down the very long ladder, you will see a sheild thrower standing on a ledge at the very beginning to your right. Take him out and air dash over to the ledge. Stag: After the volcano, and the dropping ledges, you will see another beetle type robot trying to ram you into the side. Go ABOVE the open space and make the beetle crash open that part of the wall to reach the X-Hunter's Door. Pede: The door to the X-Hunter is found all the way to the right and at the bottom of the room where all those blocks fall to form the rest of the floor. The trick to reaching it, lies in the stage before hand, where you are falling and trying to avoid the motion detectors. If you make it through without triggering one, the blocks will fall very slowly, allowing you to dash all the way under them. The more you trigger the alamrs, the faster the blocks will fall, making it more and more difficult for you to get through. Ostrich: At the very beginning of the stage, you get to the rock where some of it looks darker. Needless to say, use the wheel on it and continue through the path. Crab: When you get through the water, you make it into a building. Instead, swim to the wall opposite that door and climb up and over to the right, above where you enter the building. Snail: This is probably the trickiest one to find. You need the Mobile Suit found in the beginning. Take it down the hole with you. Then park it as far to the right as you can, get out, and trigger the crystal slab to fall so the peice of ice blocking the robot breaks. Get back in the robot and work your way right, then up and to the left to reach the ledge. Break the ice over head and dash jump into it. Get out of the robot and grab the bars moving up and down and continue up, until you see the door. *** Special *** Full energy: In the Crab stage, after the Fish crashes through the floor, fall in and push to the left as you cling to the left wall. You will enter a small room. Power up the Silk SHot with the Dual Blaster and at full power, 8 energy ups will enter the room. This happenes EVERY TIME you power up the Silk Shot here. There is another spot just like this in the Ostrich stage. After the first cycle and you knock the draw bridge back down, turn around a dash jump to the left. Knock the wall out with the Wheel and enter the room and power up you Silk Shot. Full weapons: In a similar meathod, go to the Snail stage, and after the jump over the gap that leads to the Radar sight, climb up the ladder that leads to the small room and Power up the Silk Shot again to get 8 Weapon power ups. (Though I don't know why you'd bother, since you get full weapons each time you enter a Maverick's stage) Easy 1-up loop: In the Stag stage, take the first beetle up as you would to get the energy tank, only instead of going left, go right to grab the 1-up on the outcropping. Then go in as you would and enter the volcano. Be greedy and grab the 1-up that is an obvious lure to kill you. You will die, but repeat this to get up to 9 extra lives. DRAGON PUNCH!!! From: Tu Dang Have you found the Dragon Punch? In case you haven't here it is. You need to get to the third level of the bosses stage. i think it's Agile. About half way through, there'll be a part where you can go down a ladder, but there'll also be a ladder above you that you can't reach. You'll need to crystalize a bat to get to that ladder. Climb up and pass through the spikes. Then there'll be a long drop, but hug the left wall. Eventually, you'll fall through an invisible section in the wall and inside is the capsule with Dr Light saying, "You're cool. I'm not worthy. I'm not worthy." Then he'll give you the dragon puch. However, you can only get the dragon punch if you have EVERYTHING and can only do the dragon punch when you have full energy. There you have it. You will need every trick in the book to get though those spikes. The best strategy is to do the following. Once your up the ladder and have passed the sheild thrower, power up your flame shot and drop into the spikes, but release the flame shot in order to shoot over to the ledge at the last second. Get past the next few spikes and climb up. Now you'll see an Extra life surrounded by spikes. The best way to get around requires REALLY quick botton pushing. First, power up the wire shot, let it go and jump up just a little bit when its about to hit the wall. Push to the right a little to get past the spikes sticking out. Now while you're falling turn left and air dash to the extra. You have ONE SECOND to do all that. Rumors & Questions: Mega Man can throw Dragon Punch (NOT Sonic Boom) when fully powered up. CONFIRMED! Can you play as Zero (I can see it now... "new Zero and Mega Man with lock-on technology)? Does hitting the balls on the weather stage do ANYTHING? This FAQ was written by Procyon Lotor, who is a huge fan of Mega Man. He has beaten MM 1,2,3,4,5,6 for the NES, MM 1,2,3,4,5 for the GB and now MMX 1 and 2. - Procyon Lotor (procyon@destiny.dorm.umd.edu)