The Clayfighter Moves List - Version 2 (by the Zotmeister) Joypad: D=down, U=up, T=towards opponent, A=away from opponent two adjacent letters represents the appropriate diagonal hold = hold the pad down in that direction for about 2 seconds minimum before continuing (except where noted) Buttons: P=punch, K=kick Usually, light attack buttons execute shorter or slower versions of the special moves than when stronger attack buttons are used. When the effect is radically different, I will specify what happens. Notes: 1) Commas separate motions that should be done consecutively; for example, if given D, DT, T, rotate the pad from down to towards, going through the diagonal. Ampersands (&'s) represent moves to be done simultaneously. [Just in case you've never played a fighting game before.] 2) For moves listed as "(can be done in midair)", hold away while on the ground, then jump backwards (still holding away), then press forward and the attack button. [See 3 below.] 3) For charge moves, the direction to be held can be replaced by an adjacent diagonal [for example, DA may be held instead of D], but the proper direction must be returned to before the move is launched. [For example, Frosty's Snow Ball may be done by holding DA for 2 seconds, then rotating the pad up to A for just a split second, then going to T and pressing P.] 4) For those moves not mentioned in the manual, I have used literary license to give them my own names. If you have better suggestions, email me. Bad Mr. Frosty Holds with brutal punch Frozen Fist: D, DT, T&P Ice Ball: A, DA, D, DT, T&P Shoulder Charge: A, T&P Snow Ball: hold A, T&P (can be done in midair) Arcing Snowball: hold D, U&K Foot Slide: D, DT, T&K Flying Headbutt: T, DT&P Big Arm Sideswipe Hack [BASH]: hold D, U&P (three second charge) [By far, the most damaging move in the game.] Taffy Throws with brutal kick, holds with brutal punch Taffy Whack Punch: A, T&P Taffy Whack Kick: A, T&K Two-fisted Charge: hold A, T&P (can be done in midair) Taffy Tornado: A, DA, D, DT, T&P Aerial Tornado: T, DT&P Dizzy Fake: D, DA, A&P [This makes Taffy pretend he's dizzy. He recovers the instant an attack button is pressed. Don't ask me what this move is good for, because I don't know.] Tiny Throws with brutal kick, holds with brutal punch Sucker Punch: D, DT, T&P Backfist Whip: D, DA, A&P Medicine Ball: hold A, T&P (can be done in midair) Arcing Ball: hold D, U&K Air Tackle: ??? [Tiny jumps up with his fists extended and says "Whoosh". It looks like Tiny's light punch in midair, but it IS a special attack. I know this because a CPU Tiny used it on me for a Super KO. Anybody else out there figured out this one?] Blob Holds with brutal punch Vertical Clay Stomp: D&Brutal kick Arcing Clay Stomp: T, DT&Brutal kick [These are not, repeat NOT, special moves. They do no damage if blocked, and cannot be used for a Super KO. They are listed here because of the peculiar way they are done. The vertical stomp goes straight up and down; the arcing stomp does arc forward, but only ever so slightly.] Clay Spit: D, DT, T&P Somersault Headbutt: D, DA, A&P Slide Smack: A, DA, D, DT, T&K Buzzsaw: hold A, T&P Flying Roundhouse: A, T, D, DT&K [This move must be done rather close to the opponent, otherwise the backkick won't hit a thing.] Blue Suede Goo Throws with brutal kick Humming Attack: D, DT, T&P Hair Blade: D, DA, A&P Hair Slice: T, DT, D&K Song of Pain: A, DA, D, DT, T, A, DA, D, DT, T&K Ickybod Clay Throws with brutal kick, holds with brutal punch Ecto Ball: D, DT, T&P Ecto Punch: T, DT&P Dart Dive: hold A, T&P (can be done in midair) Teleport: P&K [The attack buttons must be of the same strength. The light attack buttons will teleport you to the left side of the screen, the medium attack buttons to the center, and the brutal attack buttons to the right side.] Helga Throws with brutal kick, holds with brutal punch Viking Ram: D, DT, T&P Jumping Uppercut: D, DT, T&K [This move cannot hit someone on the ground; the opponent must be in midair. Several people mentioned "Armpit of Doom" as an alternate name for this move. I didn't make this the official name, but I thought it was at least worth mentioning.] Yodel: hold A, DA, D, DT, T&P Valkyrie's Ride: hold A, DA, D, DT, T&K Bonker Throws with brutal kick, holds with brutal punch Flying Pie: D, DT, T&P Cruising Pie: D, DT, T&K Cutting Cartwheel: hold A, T&P Clown Dive: hold D, U&P Cream Spray: A, DA, D, DT, T&P Aerial Shuffle [from ground]: A, DA, D, DT, T&K Aerial Shuffle [from midair]: hold U, K (one second charge) [Neither version of the aerial shuffle can hit someone on the ground; the opponent must be in midair.] CREDITS: Special thanks to Christopher L. Schneider for Bonker's midair Aerial Shuffle and for helping to make a correction to moves previously listed as T, D, DT. Adam R. Wood the Zotmeister